The Japanese and European versions of this port also include additional characters.
This version adds a unique control scheme using the system's motion-sensing Wii Remote and Nunchuk controllers, where players mimic special attacks from the series. The game was also ported to the Wii in North America (on November 19, 2006), Japan (on January 1, 2007), and Europe (on March 30, 2007). It is the sequel to Dragon Ball Z: Budokai Tenkaichi, adding 38 new characters and transformations (for a roster total of 120, the highest total in a Dragon Ball fighting game at that time). It affects to every map.Dragon Ball Z: Budokai Tenkaichi 2 (known in Japan as Dragon Ball Z: Sparking! NEO) is a 3D sci-fi fantasy free-form fighting game developed by Spike and published for the PlayStation 2 in Japan (by Namco Bandai on October 5, 2006), Europe (by Namco Bandai on November 3, 2006), and North America (by Atari on November 7, 2006). Textures: choosing any character with reflexive textures (Cell, Freezer) Is there any way of correcting these textures without disabling Depth Emulation or sacrificing anything as the natural lighting? Realize that dinamic lighting isn't affected, as it works fine with all of these settings. (It also affects to the "heat" effect of the Desert-Day map, which it's missing) It partially works, but either way disabling Depth Emulation destroys the natural lighting of maps.
If I go into HW Hacks and disable Depth Emulation, these textures get corrected, but ghost effect appears. But there is a bug with textures which are supposed to reflect light. With current settings, emulation is almost identical to PS2. GSDX, Lilypad, SPU2-X, Rest Default null plugins.